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Rule explanation

flow
1. After drawing a normal card, discard cards from your hand (which now has 4) until you have 3, or sell them, use an item, or put them in storage. ↓
2 Decide whether or not to draw one card from the Heaven/Hell deck (boost card) ↓
Follow the effect of card 3. Confess or not. If you don't, end your turn. ↓
4. Once all players have gone through steps 1-3, draw a card from the event card deck and everyone proceeds to turn 2. (Only on odd turns) Repeat steps 1-4 until a winner is found, or until 12 turns have passed.

You start with three cards drawn from the deck. You start with 1000 RL.

First, the actors receive character cards at random.
That is the character you embody, and that is your purpose.
(Well, it's fine to play any character you want to play, too...)
The first player draws a card from either the "Normal Deck" or the "Heaven and Hell Deck," and discards one card from their hand of four. If using an item card, they either draw an item or use one they bought. Items placed in the warehouse can be used all in one turn. (This includes multiple items bought in the RL during that turn.)
If the card you drew is an item card, you can either put it directly into your item inventory or use it. In addition to adding it to your hand, you can also earn money by discarding other cards from your hand, such as product cards.

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Normal deck
The card contains either a product card or an item card. When you draw one, add it to your hand, discard one card from your hand, and follow the effect.
If you have space in your inventory below you and can add items, you can store only item cards in your inventory without discarding any cards you've drawn.
In this case, you don't earn any money and the turn ends.
Each actor places one "Absolute Confession Order" card in a location of their choice before playing. The actor who draws this card must confess their feelings to someone!

Heaven and Hell Deck
The deck is light red in color. It contains either yellow or black cards.
Normally, after drawing from the main deck, the actor chooses to draw from either the Heaven or Hell deck,
If you choose this option, you must abide by all its effects.
It contains the strongest cards, but also many of the worst, making it a thorny path. It cannot be added to your stock, hand, or item storage.
Discard the card you drew immediately, and then play the card whose effect applies.

Shop purchases can be made at any time during your turn, allowing you to buy items that match your available funds. The items you purchase are not visible to your opponent.
Place it face down in the item storage area, which can hold three cards.
If you have 3 cards in your inventory, you cannot buy any more. Cards in your inventory can be used during your turn, except for those with special effects. Discard cards from your hand until you have 3 cards instead of 4.

When you discard an item card, the displayed amount is added to your money. Item cards do not grant you money, but the effect of the discarded card is activated.

Once there are three cards and all effects have finished, it becomes the next player's turn, proceeding clockwise.
Repeat this process for each person, in turn, for up to 12 turns.


After all players have completed their turn, one card is revealed from the case deck for each turn. (Only on odd-numbered turns)
Incident Card: All actors are affected by the effect described on the card and proceed to the next turn.
Also, once everyone has had their turn, draw an incident card and follow its effect. This is repeated 11 times over 12 turns. If an actor is the last one standing, the actor with the most money wins 1 point.
If the character's confession is successful before then, you may be able to win with a high score.

The winner is the person who accumulates a total of 5 points after the match ends.

Wins and losses
1. You win if your character's confession is successful.
If you correctly guess the opponent's character using two declaration cards, you win (different rules apply).
3. After all 12 turns are complete, the player with the most money remaining wins (money game conditions apply).
defeat
1. If an actor's money goes into the negative, they lose.
2. If your character is guessed, you lose.

point
Find a partner!
- Will you become a money-grubber because of the amount of money involved? [Don't gamble]
- Will your confession be successful, earning you high points and quickly building a romance? [Confession]

Confession Rules
You can confess your feelings once per turn.
however,
Your character must meet the specified requirements.



way of saying it
When confessing, you say to the target actor, "Please go out with me, [Character Name]," and hand them your character card face down. (This is called a love letter.) At the same time, you reveal all the cards in your hand.
The actor who was confessed to is revealed on a character card. Check the love letter.
If the character name is correct, the confession is successful. Accept the other person's confession with phrases like "I'd be happy to," "Let's go out," or "I accept," and the game ends. If it's wrong, reject the confession with phrases like "I'll have to decline," "I don't like you," or "You're not my type," and return the character card (love letter) face down. Do not show it to anyone else. The game continues until love is reciprocated or the promised time (12 turns) arrives.
Special: If you are confessed to and win using your character's effect, declare "You lose" or "I win," and explain the reason to those around you. The game ends. Of course, it's more fun if you fully immerse yourself in the role. In this game, everyone is an actor, so ideally, you should fulfill your duties.
Example: Wolf → "Heh heh heh, I'm going to eat you," etc. However, if a declaration is made but the conditions are not met, or if it is a misunderstanding, the game continues as is. It simply means that the character has been revealed. However, if an actor becomes a victim and is put in a disadvantageous position due to a fault on the part of the faulty party, the faulty party will be penalized, and everyone else will be given 1 point before the next game resumes.

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